It's been a while since the last Quake2 level, in fact it was back in May, Cranky Steve's Haunted Whorehouse by Jed. Finally, our next level is again by Jed! The Whorehouse had alot of potential, but it was just a little too short. Light, on the other hand, is a mammoth of a level! Jed intended to do a whole episode, but instead cut it short. Nevertheless, with a level with around 170 monsters, Light will keep you busy for a long time. The level design is kept fairly simple, with not alot of detail. Instead it features huge rooms and outdoor areas with some interesting angles. But what helps even more are the Ikbase textures, which haven't really been used in a Q2SP level. They give Quake2 a very nice fresh look, and have been used well by Jed.
This level requires the Awakening mod to run, as it uses the new weapons. I wondered why Jed would restrict a great level to users who want to download this mod aswell (some people won't bother downloading the 2.5mb level and then the 8mb Awakening mod). But after actually playing the level, it's fairly obvious - the weapons are fantastic! This isn't a review of the Awakening mod though, so I won't go into detail about the weapons, but they made the level even more refreshing and unique. The two SP Awakening levels, The Ruins and The Mines by Eric von Rothkirch were quite disappointing in that they only showed off a couple of the new weapons. Light has them all (almost).
Gameplay was very good. You are consistently challenged with small and big enemies. Also where the Whorehouse lacked it's large enemies, Light definitely wasn't as you meet three of the bosses.
If I had to be critical somewhere, I think with all the powerful weapons you gather up, the ending could have been a bit tougher. The two most powerful weapons weren't even needed. Also it's a little plain at times.
Overall, Light was quite a unique level, different from the usual Quake2 sheep. With its unique textures, new weapons and a huge layout and design, this is one the very best levels of 2000.